Most often you type relatively meaningless sentences, but at times the game elicits the occasional chuckle or two with its self-referential phrases, such as zombies saying, "I'm coming" or "I don't think you can win," or the thoughtful, "What was I going to say?" Intensity of gameplay is nicely contrasted by the game's humor. To damage one particular boss, you have to choose and type the correct answers to his questions. Here, defeating most bosses requires special methods, like typing away fireballs, or being able to use keystrokes only when the boss is vulnerable. Bosses may move faster, hit harder, and take more punishment, but are eventually dispatched the same as any moving target. Usually boss encounters in gun shooters tend to be prolonged versions of battles with regular enemies. In House of the Dead 2, tension takes a backseat since gameplay is literally a one shot, hit or miss, affair.īoss meetings are more interesting because of the typing aspect. Your heart starts to pound as you desperately hunt for the last few keystrokes to complete a phrase before the boss comes near enough to kill you. The typing gameplay draws out the tension missing in House of the Dead 2, especially when dealing with bosses. Instead of shooting at zombies with a gun, though, you type them to death, which, in a strange way, makes the game more exciting than the original version. Typing of the Dead is essentially Sega's House of the Dead 2, a shooter released as an arcade game and then ported to the Dreamcast.